4 years ago, KamiRappa2001
As a long time fan of Operation, this is extremely disappointing
I’ve been playing Operation for nearly my entire life, I loved it back then, and I still love it now. So when I bought this game, I had high hopes for this game. After playing it, I was left severely disappointed. Let me start with the first negative, this game is not very appealing to look at. Animations are about as rough as a PowerPoint presentation. The art style isn’t that great either, this is something that bothers me in newer versions of Operation, it looks too soft and childish to me, so the art style isn’t this game’s fault majorly. The touch controls, while responsive, feel stiff, more specifically when you’re removing an ailment. I also don’t like the sound effects used, all of them are very royalty free stock like sounds, and the buzzer is literally just the Family Feud buzzer. The fatal flaw with this game is that it’s literally impossible to lose. Touching the sides has no consequence whatsoever, the game is just WAY too forgiving. Lastly, there’s no replay value outside of the main game. Once you finish the game, there’s nothing else left to do. Even for a $3 game on the app store, It’s disappointing. Now are there any positives I have with the game? Actually, yes there are. First major positive I have is that since this is an upfront purchase, there are no pop-up ads to be found. Another good thing I can say is that I have never had a single instance where the game suddenly crashed on me for no reason. I also like that each ailment has more context behind them than the original game, where it just gave you a vague and brief description. Although, some of these pieces have dumb reasons for being there, mainly Spare Ribs, I don’t understand how Sam can get sick just by trying to look for someone to share his ribs with. In conclusion, I wish there was more effort placed into this game, the negatives really outweigh the positives in this case. If this games continues to make money, I hope you can use that earned money to improve the game to the extreme. Here are some ideas I have that you may find interesting: Add cash as a reward for removing a piece. Along with adding doctor and specialist cards, just like the original game. Add multiple skins as unlockables for completing certain pieces without touching the sides, such as a 2013 layout, the 1970’s UK versions, the rescue kit layout, and even the original 1965 layout. It would make for nice unlockables, especially for long time fans. Give the player a penalty for failing an operation, either no cash or lose $100. Change the sound effects to something more professional and less stocky. Smoothen the character animations, make it look more natural and less puppet like, or you can make newly drawn images. Add multiple game variants such as a time limit to each piece, or a skill setting where the pieces will shake a little as you’re removing it (to emulate the nerve skills of the board game), similar to what the GBA version did. Add Brain Freeze as an unlockable piece. Add a difficulty setting that increases the penalty, makes the mazes longer and more complex, to really test the player’s skills, the higher the difficulty, the bigger the cash reward and penalty will be. These are all the things I would recommend adding to the game, and I hope you’ll be able to do so. Even if this game is targeted towards young kids, that doesn’t mean you shouldn’t put effort into it, regardless of age demographic, a product should be made with lots of effort.
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