12 years ago, EvilWillHunting
Suprising treat, more addicting than crack
I originally passed on this game, turned off by its low-res graphics and dubious claim of being an RPG. Bored last night, I thought I'd at least give it a try. It didn't take very long for me to be totally hooked. The game is, at heart, a Bejewelled clone, but with RPG trappings. Your matches make your character act: keys pick locks, swords attack, backpacks give items. So there's a strategy element of WHEN precisely to match them. The game has a genius hook to keep you challenged.... like most RPGs, you can go to the easier, past-conquered levels of the dungeon, but the rewards are so diminished its irresistable to go after the most difficult level. And unlike most RPGs, "dying" has no consequence other than ending your run, while you keep your rewards... and runs take a minute or two to do. So the game is perfect when you are killing time, just a few minutes to hours on end. So while the graphics are definitely subpar, the game more than makes up for it with all the things an iPhone game should be -- quick, portable, able to start and stop at a seconds notice, simple, engrossing yet infuriatingly challenging.
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