8 months ago, Zalaton
Fun but extremely luck-based.
I really wanted to love this game. I’m a big fan of other, similar deck-building strategy games like Slay the Spire, and I heard a lot of good things about Dicey Dungeons. From an aesthetic standpoint, the game is very well executed. The graphics are colorful with a nice art style. The dialogue definitely wasn’t to my taste, but it’s hardly too obnoxious or obtrusive, and fortunately it’s all short and skippable. I also much appreciated that when you buy the game, you get all of it (and there’s a lot of it!), with no horrible micro-transactions of any kind. The combat mechanics are excellent in principle and showcase a lot of clever ideas, but the combat balance is also ultimately where the game falls short for me. The problem is that winning a run relies far too much on pure luck, with skill having literally no effect on the outcome a large proportion of the time. I understand that this is a game about rolling dice, and I understand that the game world explicitly pits the player against “Lady Luck.” Of course I respect that all games like this have a component of randomness and that sometimes the player is simply going to hit a good or bad streak. All that is fine. But in Dicey Dungeons, even in the low-mid difficulties, it’s extremely common to lose a run due to enemies rolling so high that the player can do nothing whatsoever against them. This makes all the character-building, learning mechanics and carefully choosing equipment, etc., feel like nothing more than window dressing on a slot machine. I’ve died five times in a row to a first-floor enemy hitting me for max damage every round, while my own character has no options for either defense or healing. This actually gets even worse as the game progresses, because it’s depressingly common to have the same thing happen after several floors of doing well and making interesting strategic choices in building a character. It’s one thing to lose because I made a suboptimal choice; I can learn from that and improve next time. It’s another thing entirely to lose because the game randomly permits a basic enemy to hit for half my healthbar every single round; there’s nothing to learn and no way to improve and prepare to face that on the next playthrough. Simply put, when I lose a game of Slay the Spire, there’s at least a 90% chance that it’s because I made a wrong choice. When I lose a game of Dicey Dungeons, there’s at least a 50% chance it was literally impossible to win thanks to pure dumb luck. Similarly, even when I win, it feels like one part accomplishment resulting from making good strategic choices and two parts “well, it’s good the game didn’t randomly destroy me that time.” If that sounds OK to you, then I encourage you to check this game out; the art and polish is worth appreciating. Unfortunately, the game simply is not balanced to anywhere near the same level, and so I cannot recommend it to anyone who wants their strategy games to be primarily strategic in nature.
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