14 years ago, JuzzyP
Very challenging, but what a great implementation!
Almost a batting simulator in two dimensions, this great little addictive game has brilliantly thought out controls. But be warned, this is not like most other cricket games (where you are soon hitting 4 or more boundaries an over). This game is tough, and like batting, takes concentration every single ball. The revolutionary controls are obviously carefully made for the iPhone/Touch platform. Two thumbs are needed, one controlling the backswing of your bat, the other the movement of your batsmen in both forward/back foot and crouch/stand tall dimensions. After that, it's all timing and the choices you make. Like wielding a real willow out in the middle, batting in this game is quite a confidence/rhythm game. Some times you are just cracking off the middle, other times you are a bundle of late blocks and poor footwork, deciding the shot you will play even before you see the ball. Note also that bat-swing motion is purely backswing. You let go at the top of the arc and the batsman will swing through by himself. This makes it more about timing than fast thumb "slash" movements. Make sure you play with the sound on, as I think the sweet willow on leather sound helps your sense of timing. The variation in deliveries you get is excellent, especially when you consider it is only in two dimensions. Fast balls that rear up at you gloves, and spinner deliveries that kick on at you. Be prepared for good days and bad days. When you crack a fast bowler for six, the feeling is as sweet as the real thing, and when you get a century, it's an achievement and you know you earned it. Don;t expect to do it every game (or even every 30 in my case!) I think there is room to make a few improvements, so here's my 2c: (1) allow player to choose quick play method (save match, century, draw, or random). I don't have the patience (nor the skill, apparently) for 20 overs of defensive blocking for a draw. (2) I would dearly love it if there was some randomness to the catching. i.e. you got dropped every now and then. As it is now, there is no suspense once you misguide one into the caught zone, just a sense of doom. Give us a life every now and then! (3) The little red leading arrow can be hard to see with two thumbs on the screen. It's never obscured, just a little too quick to truly get a feel. Short balls are particularly hard to get out of the way of I found. (4) the game is somewhat back-foot biased for me, maybe due to my comments in #3. Although coming forward to smother works well with the spinners and medium pacers (and is quote satisfying), I find that I spend almost all fast bowler deliveries on the back foot standing tall (dreading the caught behind off the gloves ball) and trying to punch runs. A few more yorkers would help balance that out. (5) Would like to see a little scorecard showing the last 6 deliveries. I really hope more people discover this great game, which has dominated my last few weeks as a firm fave next to Parachute Panic and Harbour Master. Having tried four other cricket games (ranging from okay but limited, to downright abyssmal), this is the only one I want to always "have a quick game" of, trying to beat the damn thing.... Congrats to On-Sea for a great idea well implemented.
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