This game is difficult and fast paced. My wife watched me struggling with the game and asked to try it. She had a hard time too but we ended up playing it together and had a blast! It’s hard to see every potential match and it’s easy to get in ‘deer in the headlights’ moments but playing it together we accomplished greatness. I use an iPad Pro 12” so we lay in bed on our tummies like kids and play this. I’m not sure the developer has heard of it being played like that. The App Store should feature it as a ‘2 play on one device’ game but your moves can mess up the other’s plans so usually one of us is the primary player and when one sees a great match set-up, it’s time to take over. Sometimes we both freeze up and spin a row blindly hoping to set up others matches. I hope we aren’t the only ones that have fun playing this as co-op. There is a magic to the boat and music that really sparks the kind of imagination that many old school games did. I hope to learn of a sequel to this one!
I love this game so much! But there is a glitch that allows you to move two or more tiles at once without the match processing. What I mean by that is there can be a possible pair of three. But above or below that row, you can quickly move a tile of the same kind to make it a pair of four or higher. I can admit that I have used this glitch before, but it was for the “get two five in a row matches” it was extremely hard for me to beat. Thank you for taking your time to read this review, if you did.
Good sequel but I have a few problems Lack of information: I can’t check the stats on my weapons, items, or modifiers easily, only able to be checked AFTER UPGRADING. And sometimes I may forget what modifiers a dungeon has and yet I’ll have no way of checking it besides failing it or moving to the next section. The tips screen also has an unintuitive design, having the cycle through all the tips to find something else. RNG feels manipulated against the player: 3 hours into playing and every time I come across an item chest all the required tiles suddenly become rare drops when matching other tiles. The further I progress the more it feels like the game tries to manipulate the drops so I would get less matches than before.
First let me just say that I really do enjoy the game. It is quick paced and fun to upgrade your boat through challenges and your equipment through loot you find in the runs. Good fun. But I really dislike not being able to see the stats of my equipment! I don’t remember which I should upgrade next. So you end up never feeling like you upgraded anything. Chests should NEVER push you off the screen. It should be a break for the player to rest a second and then move on. Instead all the keys will magically become rare drops and you need TWO matches to clear a chest. Aaarrrrrrgggggghhhhh. I die more by chest than anything else. Very frustrating.
The game builds on the charm of the previous game. The graphics are the same as the first game, yet, it is still a new experience. It takes a little patience but it is rewarded by a sense of accomplishment when one completes the game. Yes, it is a time waster. It is also a lot of fun. I have now completed the game twice. That second time the difficulty level is increased. This made it more challenging. I do not know how many difficulty levels there are. I enjoyed it even more the second time. Good replay value!
I really enjoy this game as well as its predecessor, 10,000,000. Challenging enough to keep it interesting but fun enough to play to completion. I like the simplicity of the gaming mechanism and that it correlates to a more interesting "story". I also play Puzzles and Dragons a lot and both games are handy to play a level or two while killing time. I've played this one trough a couple times since it came out and I still like. Bonus points for the retro graphics and little bits of humor throughout.
Several frustrating aspects of gameplay that could be improved. For one, wasting matches when not in front of an enemy or chest is very aggravating. Second, you never really get to feel OP or powerful. I was hoping I'd get to run through the second time with all my upgrades, against the beginning low-level challenge, but no. Couldn't even complete one run the 2nd time, too hard. Finally, I wish I could undo some up the upgrades (toggle off) like the one that allows matches at the start of th run (they get wasted). I don't like the "You Win" participation trophy, we're not all Millenials. Had I known all of this, I wouldn't have bought the game.
I really like this game! It was a bit too fast for me at the beginning, but now that I've had some time to get used to the controls and upgrade my stuff I'm finding it to be quite manageable. It's fun and addicting, but you can play it in short bursts too if you want. I really like how no matter how short a run is, it always says "You Win!" It's just a little thing that makes me feel good about the progress I've made, even if I didn't fulfill a challenge during that run.
I have played this game three or four times (from start to finish). I always wait a few months before I go back at it again. I see that some people think it’s a bit hard, but I like how frustrating it can be. I am good at fast-paced matching games though. It definitely helps you pass the time if you are bored - I have played it on long flights on multiple occasions. It’s simple, but still entertaining.
This game has been a bigger headache than any other match 3 game I’ve ever played. Some would say that’s good, and I definitely think that has its place, but I think this game would really benefit from an easy mode. Some people like perpetual ramping-up difficulty, but every now and again I just want to have some mindless fun and wreck shop in a dungeon. A zen mode unlocked after the main campaign could be an alternative. At this rate, I feel like I’m going to reach a point where this game becomes too frustrating to be fun to play.
So, I can definitely see the appeal of this game. But, certain aspects of it make it very unenjoyable for me. Mainly, it's because the gameplay is way too fast. The fact that you can't take as much time as you'd like matching the tiles really bugs me, and knowing that taking a long time actually causes me to die sort of stresses me out while playing, causing me to not even be able to think clearly about matching. So yeah. It's a personal problem for me, obviously a lot of people love this game. So if you are really into fast paced candy crush-type games like this, get it. Also, I don't think a game like this should be $3. $1 at the MOST.
YMBAB is a great game! It’s got challenge, interesting characters, fun interactions, loot, and much more. I just wish it had more content and more explanation to an extent. For example, are the monsters I can recruit at the Beastiary randomized each run? I’ve completed the game many times, and wasn’t able to complete all the combos. Other than that, it’s a great game with lots more potential, even years after its release.
There is a constant cycle of playing and thinking you are doing good, only to remember the tiles and enemies appear in random order and you can't get the right combination in time and game over. You then immediately start playing again because you know this time you can beat it because you think you know what tiles you will get and the bad guys you will face.
Some people complain about the fast pace of this game, but YMBAB wouldn't be as good as it is without it. The stress that the monsters create by inching you toward the edge of the screen makes for some frantic gameplay that is usually reserved for "bullet hell" shooter types. The challenges are always evolving, ranging from passable, to "why the hell is this so impossible"; yet never feel like they rely on luck.
I’ve been playing this game nearly since it came out back in 2015. Not consistently - but every time I want something exciting and fast paced, yet simple to understand, I always come back to this game. I promise you will enjoy every second.
I thought the matching was just one element.. IT'S THE ENTIRE GAME! And am I supposed to be matching the tiles the entire time or do I waste them if I match them while I'm running between chest and enemies.. I had no idea what 2 of the currencies were until I had completed several of the quest. You don't ever build a boat, you don't get to choose any placement of the characters in the boat, you match tiles until you get knocked off the screen (which happens often) and then your boat gets bigger with some new goofy character and that's the entire game as far as I can tell.. Don't be fooled by the best of 2015 bull.
Between addictive and fast paced puzzle solving, upgrading my boat, prestiging, and the fun new daily dungeon in the most recent update, I've easily sunk hours into this game. Well worth the price, I find myself playing it nearly once a day even after months of owning it.
IOS has scrolling that can detect amount of force, this makes it easier for those with trouble in their joints to scroll across. You don't implement this. additionally, if you tap an item, you use the item--you cannot slide the row/column from there. Again, a frustrating accessibility issue. Allow intent to match the action on the screen, and this would be a great game. As it is, this is the sequel lacking any accessibility improvements.
Yes, I know it is 2016 right now, but this game is worth the money. Absolutely no micro transactions which is rare nowadays and awesome gameplay. It is sort of like a candy crush where you must match three or more or tiles but it executes it greatly. This game is a must-buy and an essential for gamers in the iPhone, iPad and iPod.
I like the game, on paper, but in practice it is just frustrating. The act of sliding sections around is not conducive to fast paced gameplay... At least not here. I found myself more often than not frantically looking at the screen for something to move into place and hearing "thump, thump, thump" as the enemies hit me. Surely I'm not great at it, and I understand the quick loop of the game, but it didn't translate to fun for me. I wouldn't recommend You Must Build A Boat.
The game is fun and challenging. However, there are a lot of times where I wanted to just play the primary part of the game, not wait for rewards or unskippable scenes or the player-character to move across the ship. All that seems superfluous and does not seem to contribute to the gameplay. Maybe that was for a free version but as a paid game this feels unstreamlined.
I was skeptical at first about this game, as I always am with mobile games, but it turned out to be good. I spent lots of time "winning"(or losing, rather), but it was always exciting to get a new crew member or piece of gear. 10/10 would build a boat again.
This is one of my most favorite phone titles. The loop is super addictive! However, after a point It will crash after about 30 seconds into a run. I’m on an iPhone 11 and I’m on the hall stage. I’ve played (and finished) the entire game once before but this is a new phone and that was before the update.
You Must Build A Boat is a fun, 8-bit-inspired match-3 type of game. Each run has missions and the difficulty ramps up at a good rate. It would be nice to be able to pause during the runs, but that's a minor complaint. I really enjoyed the upgrade system and all the different enemies. Lots of fun!
I love match 3 games and have played all the popular ones as well as a few indie releases. Yet this game could be my favorite of the whole genre. Satisfying upgrade system with no IAP'S, spectacular soundtrack, great graphical style, fast-paced gameplay with a nice balance of luck and, *yes*, skill. $3 is a steal. Get it!
I'm a game snob, and I'll say this is the best mobile game you can buy. It's a single purchase, no spamming to pay and play. The sound track is awesome. The gameplay reels you in to just get a little further. Easy to pick up, near impossible to master.
YMBAB offers fast-paced tile matching that would satisfy anybody looking for a decent puzzler, but when you throw in a rich collection of upgrades to buy and monsters to collect, it becomes really hard to put down. Maybe one more game before bed...
This is one of the most aggravating games I've ever played, nothing big ruins this game, but a million small things do. I don't know about everybody else, but when it tells me I win everyday I die, I get infuriated. It's annoying. So is it cycles through options when you get to the next level of the run, yet it always lands on the same thing. Mist for example. Also you never seem to have the correct tiles for a given situation.
Simple fun. The music in this game is awesome. The song that plays during the actual dungeon run, should it ever be played by a real heavy metal band, it would be an anthem. I have opened this game just to listen to that song before. :-)
Gameplay in the match 3 parts is fun, but game flow is poorly planned. Spend too much time annoyed that I just had to tap 15x on the screen when I got a new upgrade, or when i found a new area and had to get there by pressing the back button on the run area, etc. Game flow is unclear and things take an unnecessarily long time to load with no option to skip the animations
This game is nearly perfection itself. Simple to pick up, and perfect for short bursts or longer runs. Quite challenging, yet rewarding when a quest is completed. The new daily quest adds even more to the replay value.
I was excited about purchasing this game after hearing and reading lots of good things, but after 10 minutes I already regretted it. It’s a simple matching puzzle with some fluff thrown in to make you feel as if you are upgrading and getting better. It’s actually quite a boring game after a while, and unfortunately I bought both versions.
I honestly had a lot of fun with this game. Each new dungeon had new rules that affected my game play. And now that I have beat it I can prestige and start over or there are daily quests you can do. All around great game.
I loved the concept of this game. But when I discovered that you can actually score higher by just swiping randomly super fast instead of strategically matching, that killed it for me. Also the design of having to swipe to match entire rows or columns is more tedious than moving single tiles like most matching games. I wanted to like this game. If the matching mechanism had been designed better I really would have enjoyed it.
I’ve had this game for a few years and it’s such a fun tile matching game that I always come back to. It’s great to pick up and then put back down any time
I think this is the first game on iOS I ever played all the way through. Great when short on time and doesn't make you feel terrible when you don't finish a quest.
The whole matching tiles thing to fight is stupid and really ruins the game for me. It's not fun, it's slow and annoying and fast and annoying. A chest can have an enemy behind it but you have to unlock the chest before you can attack the enemy but the enemy can attack you. It takes too long to find matches so you end up wasting time. It's just an overall bad game. For a dollar, sure, I guess. Anymore and I'd say it's a rip off.
A fanstatic game that becomes very addicting very quickly, and is unlike any other great game in the AppStore since it doesn't need timers or lives to refill over time as an addiction supplement. Solid 10/10
I tried really hard to like this game but just couldn't. It has great production values and solid gameplay. I just didn't care for it. I think the frustration of losing battles when there's no good blocks on screen got to me.
Fun puzzle game that takes seconds to learn and will keep you playing for hours. Great for casual gamers and hardcore puzzle game fans. This game mixes an element of RPG, match three tile game, and strategy all in one. I recommend this game highly.
Are there any plans to implement iCloud support for saving game progress in case of formatting device or switching to another so there's no need to play from the beginning?
Absolutely terrible. I expected it to be a candy crush type thing. But other than that, there is NO tips or tricks actually worth the time to read. Every time you start a match, you get a random set of rules every time. 70% of the time I played I had to wait to "win", aka lose, because I couldn't match anything. Absolute garbage, -60/10 DO NOT GET
DIFFERENT! This game is fast paced and doesn't hold your hand. You will die again and again -- and that is a good thing! It throws the normal match three mechanics on it's a**. Dungeon crawler + match three = AWESOME! EightyEight is great.
Or at least get everything out of the way during the tutorial. Third run and I’m still getting annoying on screen text that I can’t skip. Totally unnecessary
This game is more about luck then skill, get lucky and get pieces to drop you need when you need them or not, so many times I spent move after move clearing trash blocks away hoping to get a block that did damage. People that like this game must really be bored because anyone with two working brain cells can see this game blows.
" * * * * * - A truly superb mash-up of match-three and endless runner that’s unique on mobile and thoroughly addictive. Buy it" - Stuff Magazine " * * * * * - Makes the original game feel like a demo. It's absurdly fun and nearly impossible to put down." - Touch Arcade " * * * * ½ Gold Award - Building a boat will indeed become the most important task in your life." - Game Informer " * * * * ½ - We will gladly build a boat again and again." - Gamezebo You must build a boat. You must spring out of bed. You must bargain with the lizardman. You must heed your undead navigators. You must slide rows or columns of tiles on a 6x8 grid. You must match at least 3. You must run to the right. You must focus intently on 2 areas of the screen simultaneously. You must match keys to unlock chests and swords to attack. You must literally collect your thoughts and trade them for dragons. You must not dally. You must not be too hasty. You must voluntarily ramp up the difficulty by taking on multiple quests at once. You must incrementally reach your goals. You must build a boat. You must try again. You must try again x5. You must win every time, even when you don’t. You must remain optimistic. You must upgrade your magic staff. You must occasionally stop playing to allow for your hand to uncramp. You must take credit for random chain combos you made no effort to arrange. You must trust a blue bean man to make dangerous investments with your money. You must forget about the blue bean man. You must mind the asp. You must reconcile that despite the game’s title, you begin your journey in possession of what is, in no uncertain terms, already a boat. You must build a boat. You must go all-in on the retro aesthetic. You must trade junk for gold with the voidorb. You must pray for salt. You must consume fish and tomatoes for time. You must venture through hell. You must disarm traps like your life depends on it. You must make an offering at the chapel. You must rally the Fantasy Union and the Undead Buddies to your cause. You must weigh anchor and methodically yet joyously hop in sync with your entire crew. You must feign interest in critiquing the gardener’s work. You must look up at the clock and wonder how it’s so late already. You must build a boat. You must build a boat! YOU MUST BUILD A BOAT!!!