All the game elements are there. Intuitive UI, solid graphics, multiple modes. Great music. Incoming attacks are near impossible to gauge. You listen for the attack and bait it into a corner. Tracking the attacks with your eyes doesn’t work. The story is in the form of a glossary of lore. Yep, the story is optional and non interactive. Optional is a plus, but non interactive feels like the result of some budget cuts. It’s a grind. If you like Grindy mobile games this game is 10/10. You will have to repeat many of the same missions over and over, because you cannot skip to the end. You need to grind to unlock things like accessories and weapons, but you should be able to choose your grind. So I guess that’s the bad news, you must grind through every mission every time you fall. Its detrimental to motivation, so after about 20 min you’re gonna look for something else. TLDR, game could use a content patch or two in the future. Give it an interactive story, make attacks possible to track with human eyes, make it possible to pick specific missions to repeat. If possible, add additional modes. Thanks, keep up the great work. Hope devs don’t consider this a finished product, cuz its not.
It’s cool to see an “out of left field” game like this on Apple Arcade. Twin-stick shooters aren’t very common in the mobile space, so it’s nice to see one come to the service. I really fell in love with the game from the start because of its bizarre visuals and Queen-inspired soundtrack. I have legitimately never seen anything like it, and I was mesmerized and engaged during my first playthrough. But when you take a game like this outside of an arcade cabinet and put it on mobile, some things just don’t translate well. There are “upgrades” you can earn for the main character to help you survive longer and reach the later levels, but to get these upgrades you are going to have to play through the same set of levels ad infinitum until you’re absolutely sick of seeing them. The endless repetition really kills the sense of wonder you initially get from the game, since you are forced to replay sections you’ve already played over and over again. It’s needlessly archaic in this sense, holding onto an element of older games that makes them frustrating to enjoy in today’s gaming landscape. If there was some kind of save system or level select screen, these problems wouldn’t be so glaring, but as of now, progressing will require a mind-numbing grind that zaps the fun out of an otherwise very interesting game.
Air Twister is a game that feels satisfying once mastered. It took me awhile though. I bumbled and got stuck at the first three stages but once I figured out the controls the first six stages became a breeze. You can switch between two types of aiming, lock-on and manual aiming. Each one affects the way you dodge the enemies. Lock-on is done by swiping at the enemies. Manual however is trickier. You have to hold one finger in place to stop moving and tap with the other to shoot. This is how I did it but there are other different ways to aim and shoot. The controls are fun and challenging, it really is! You’ll know you mastered it when you can breeze through the first six stages. But after that the game ramps up and the real game begins.
I played a lot of Space Harrier back in the day, and generally this feels a lot like that so far. Which makes a lot of sense, since it’s coming from the same person. Graphics are beautiful, gameplay is fun, I love the soundtrack. My only complaints are (1) it’s hard to see where attacks are coming from sometimes until they’re already on top of you, and (2) the touch controls still need a little work. I definitely recommend playing this one with a game pad if you have one, as it becomes much closer to that “classic” Space Harrier experience. If you’re a fan of that game, give it a shot! And even if not, at least try it out anyway. You might be pleasantly surprised.
This game is beautiful and reminds me of the old sega game Space Harrier. The only draw back is the controls. having movement and shooting mapped to the same basic swipe gesture makes it a bit unnecessarily challenging. I
repeatedly fails with graphics available on mac, which mine is not a cheap one(by their impossible standards of living). Another attempt by apple to give consumers something worth while - however it still fails. The worst part about investing in apple is the lack of functionality and extreme price point. Games like this don't even come close to complexity of most and still it is disappointing, as a basic arcade game. If all apple provides is crappy arcarde games, this is proof they cannot get it right. I only wish my windows systems had the ease of access of mac, otherwise this peice of junk would be gone. I suppose seeing it with apple music initially helped me agree to a higher price point, but it is games like these that destroy my confidence in these overpriced systems.
Nice graphics. Kind of bland overall. Controls with a controller needs work.
The game is visually pleasing, but needs work with regards to contrast between your own shots and enemy “bullets” (not sure what to call them). You don’t have a cursor onscreen when playing with a controller, so you potentially get in front of shots without wanting to. The controls with a controller (I used an Xbox controller) are lacking. The lock-on requires you to press fire again after locking on instead of releasing fire (similar to Panzer Dragoon). It feels off. You also don’t have a dodge type maneuver. The game plays more like Space Harrier, but feels like it should play more like Panzer Dragoon. It is fun, but could be better.
Decent touch controls on this shooter. Seems like a very indie title. The soundtrack for the game sounded like Queen at first, but it’s a singlet named Valensia. It’s repetitive, so after a level or two you’ll hear the same songs over and over. The rest of the game is repetitive too, very simple level design and boss battles one after the other. PlayStation 1 style graphics. Reminds of of the classic Bryce 3D software. You can use points to change your avatar a bit or unlock upgrades. I played about 4 stages. It doesn’t appear to have any story line, just an endless barrage of some enemies that shoot at you and big boss battles. There’s some lore if you dig deep into the menus, but by now I’m pretty bored of it and moving on.
There are tons of skills to learn that make gameplay easier. It just takes some time. Using one finger to hold her in place while firing with the other works really well and most bosses die quickly if you tap them as fast as you can. I barely swipe anything after maxing out Lightning Chaser. The story of the game that explains the lore is earned piece by piece as you progress. Music is fantastic.
Why do I have to keep repeating level 1 when I already beat it?
Fatal flaw. I hate the idea of completing something only to die in level 2 and not start back at level 2. If I am doing it “wrong” than that is still a fault of the game as this should be easy to figure out for someone with experience in games surely. I can’t stand games that do this — why would I want to play the SAME level over and over and over and over. Nahhhh to the trash bin you go. Good luck.
I am actually a musician and I have adhd. This game is great for both my adhd and my love of music. You have to constantly dodge and shoot. The colors are amazing. The scenery is amazing. The monsters are amazing. The obstacles are as well. On top of that it uses REAL MUSIC WITH REAL MOVEMENT. It works great with a controller as well. Im super happy with it. Totally worth the Apple Arcade price.
A tripped out, cosmic Queen-inspired space odyssey. After a short period of adjusting to the controls, the game is a singular pleasure to play. The closest thing to a Space Harrier x Flash Gordon interactive album you’re ever going to get. A true gem among the Apple Arcade offerings and the first real reason in a long time to subscribe to the service.
Fantastic! A great spiritual successor to Space Harrier
Loving this game so far. I’m a big fan of the old Space Harrier arcade game and Air Twister is a great spiritual successor. The world of Air Twister is unique - like sci-fi psychedelic. Really original vibe overall. And the music is phenomenal for a mobile game and fits perfectly with the atmosphere. YSNet really knocked it out of the park with Air Twister!
I genuinely like this game! It’s just unfortunate that gameplay is ultimately frustrating. It’s quite a bit difficult to tell which way something that can hurt you is going since it moves in an hard-to-predict curve, and there’s a lot of room for error. So it feels like not getting hit is more of a luck thing than a skill thing. Outside of that, great potential here.
Love this game. Created by the legendary Yu Suzuki who’s made a bunch of SEGA classics. He also created Shenmue! Air Twister is pick up n play fun! Even has a leveling up system and character customization which adds a ton of replay value. Hope they port this game to the Nintendo Switch
Very good game for sure. Lots of replay value and the graphics are beautiful for a mobile game. Some people are commenting that the graphics are bad or like “PS1” , those people are probably children still in grade school.
Gameplay movement is fluid. Music only a madman would choose for a video game, and yet it works. It integrates beautifully with the movement of the player. All together this creates a unique gameplay experience that I highly recommend.
Great graphics and all but it definitely is an unfinished game.. it’s nearly impossible to see all the attacks coming to you there’s so much happening at once it gives me a headache. I wish there was more like you can create your own island, multiplayer, or something not just dress up and shoot what’s coming towards you idk it’s just an odd game. More needs to be added for sure
On my M1 11” iPad Pro it kept crashing using an Xbox Series X controller. Not sure why, but it was kind of unplayable for me. It’s one of those annoying things that just kept ruining the game for me. So much so that I just didn’t get into the game. I may try it again in a couple months.
A really cool concept that translates the 3D rail shooter to touchscreen. Controls are unusual but work well, and while I always find it hard to get into shooters where you play as a flying person, it’s still a load of fun.
I really enjoy it so far and I like the soundtrack. Controls need some work though between movement and shooting Very promising and I can’t wait to see how the game grows
This game is an amazing spiritual successor to space harrier from Yu Suzuki! Absolutely incredible to play and enjoy! Hook up your ps5 or xbox controller and enjoy the goodness!
It’s honestly one of the weirdest games I’ve played. How is she flying? What are these flying creatures she rides? Where did they come from? Why does she need them if she can fly?? It’s just bizarre. Not for me.
I’m loving the quirkiness of this game, however I can’t play more than a couple minutes at a time since the game keeps crashing. I’m using the Lightning to Digital A/V adapter on an iPhone 13 with an Xbox One controller
Fantastic classic rock soundtrack. Other than that the game graphics feel outdated, and the level of swiping to lock onto enemy targets just isn’t for me and not enjoyable at all. I’m sure this game style is for others out there though.
Apple Arcade games that come with no explanation or instructions. The video promo shows flying around and shooting stuff, the real game is poking at the map screen. If I could only find a way to play the actual game, it looks fun. Booooooooooooooooooo!
This game gives me the weird vibe it was created by splicing together a bunch of wildly different sets of existing asset packs. Very strange experience. Maybe I’m just missing the vibe.
I NEVER write reviews for mobile games but this will be the exception. 🎮Think of SEGA’s Panzer Dragoon- flying through the air sometimes on a mount firing at the enemies that come flying your way. The same beloved arcade feel but the controls can be funny on touch screen. I HIGHLY Recommend using a controller like I did, I promise you will enjoy the game much more. 👾Add in a skill-tree [not really “skill’s”, but a few cosmetics and extra HP which you will absolutely NEED to survive the end] and a banging soundtrack and you get this. I literally thought I was listening to music from Queen until I found the games soundtrack on Spotify. 🕹The graphics are nothing to do cartwheels over but the backgrounds are very pretty without being distracting. Enemy models are smooth and the bosses look pretty sweet. It’s everything you’d expect from an arcade game. I loved everything about the game. If you liked Panzer D., Space Harrier, anything in that category I think you will love this [IF you use a controller!]. There is a sudden difficulty jump at stage 4 and by stage 7 the enemies will become a lot to deal with. I’d say this game is for somewhere between casuals and hardcores.
Soar through the sky battling against invaders in this all-new fantasy endless shooter from legendary game creator, Yu Suzuki. Players will assume the role of Princess Arch fighting back against bizarre invaders to save their planet from destruction. They’ll rain down their homing arrows to trace graceful arcs of light across beautiful, artfully crafted stages, before they pierce their foes. With a fun and easy touchscreen swipe-shooting gameplay mechanic, the destiny of the planet is in the player’s hands. • Find something new every time you play in each of the 12 stages! • Over 20 different creatures of the Vanguard will thwart your way and 10 unique bosses await your challenge at the end of the worlds! • Collect Stars to power up your Princess and unlock new game modes! • Simple touch controls make play fun and easy! Or connect a gamepad for an arcade-like experience! • Shoot for the top and compete in score and ranking categories with players all around the world!