4 instead of 5 because 2nd campaign is a little buggy. Would be cool if there were even MORE modifiers over time. YOU NEED TO BE OK WITH LOSING. A LOT! DO NOT PLAY THIS GAME IF FAILING AT BEING AN AI SLAVE MASTER MAKES YOU UPSET! If that's not a problem then buy it.
It’s 10/10, got it for free on steam and decided to buy on mobile to support the developer and my momentary addiction to it. Has a surprisingly big learning curve and is deceptively complex. Really would recommend for anyone who enjoys high apm economy management type games. Tip: when the event countdown starts, let it get to 1 and then click it for 19 seconds of free production. If it runs to 0 it you will have to pay ur electric/food bill
This title leaves very little room for error, even on easy. Also, sometimes it doesn’t register what I’m directing. The random events slightly lean towards the more frustrating than fun side. But, it’s good overall. The dark humor is awesome. When events happen, they actually show up, which is cool, except that also means you have a constant reminder of how you’re about to fail.
I actually love this game. It reminds me of oxygen not included. However, I think right now it’s too simple. It’s so based on random events that you really don’t have a lot of control or even that many options for how to play. The only strategy is the order for upgrading, which just doesn’t give you a lot of options for fun. The bones are there, but I think this game could be a lot better with more options for game play. For example: a skills system that allows you to upgrade features, pick different kinds of claws, different upgrades to the chambers, the ability to make more chambers. Maybe a more detailed breeding system, where the little humans can be bred for better skills in certain jobs, or something like that. Overall, cool game, but it feels too simple / incomplete.
Didn’t think it was much, but it’s actually fun. It took awhile to figure out how it plays but you start to pick up on trick. It’s only $4, you’ll probably pay that on a drink.
You’re paying 4 dollars for a management game, a BORING management game. The only options that you get is the daily choices and how many people you want in your machinery. This game should be free, or at least 1 dollar. But if you think this tame is worth 4 DOLLARS, you’re straight up insane.
Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. In other words, this is a resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Also, jokes. Slaughter has never been so fun! Key features: 1) Humor as dark as your ex’s heart. Immerse yourself in the life of a merciless tyrant!! 2) Resource management on steroids. Think fast, to the point, and abandon pity! 3) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. And every failure is fatal — you’ll have to start over! 4) Easy to learn, hard to master. It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat! Core gameplay consists of transporting puny humans between various facilities using mechanical claws. They rest in one of the facilities and work in all the others. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. Besides that, a random event happens after every five feedings in the form of a text quest. A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly. In the second campaign besides resource management you get a totally new "raid" mechanic. Send your humans on expeditions around a procedurally generated map and earn resources without any limits. Come on, you have to find the Time Machine lost in the wastelands of 3k-land!