First half hour playing this game and I am amazed at the complex mechanics and freedom with which levels can be solved...(ie, slash em’ with my sword or smash em with rotating blocks and the millions of possible configurations of rotating blocks to reach the exit). Really fabulous programming and gorgeous aesthetic. The skeletal dragon or dinosaur (?) is a fantastic added danger. Full of discovery and beauty. It is, however, pretty tough on my poor iPhone 6....hopefully newer phones will fare better, but old phone users be prepared for slow launch and very laggy rendering, though only at times...over half the time it is smooth and not glitchy. Airplane mode helped. This one will get many rewards, I am sure!
The complaints about the controls almost caused me to not try this game but I’m so glad I did. The controls just were not an issue at all! Euclidean Skies is one of the best games I’ve played on iOS. Engaging, beautiful and entertaining. I love it so much that I bought Euclidean Lands and enjoyed the earlier version just as much. Thank you devs for an excellent game. How about a new Euclidean game. Perhaps Euclidean Worlds, Euclidean Outer Space? I need more of these intelligent and beautiful puzzles!
Having played the first game, I was interested to see where they would take a sequel. Where they took it was too far, too fast. The first few stages get you used to how things work but then it ramps up really fast to odd pivot points which produce really odd and difficult to predict movements. It also seems as if the bad guys can sometimes attack at an angle across 2 squares and other times not. Rather annoying. As it stands right now, it's not that interesting because if all they can come up with is increasingly bizarre movement, it's losing my interest fast as well.
I love this game but I am confused. Made it to level 35 --yes 35--and suddenly I am shifted back to endless repeat mode and once in endless, unable to get past level 15, it's just an endless repeat of random lower levels. Any tips? I wish this game had a more clear instructional guidebook feature and ability to get out of endless mode. That is super frustrating and makes me want to quit playing since I can't see how to get back up past 15th level despite many times beating all levels up to 15 (and others after 15 up to 35...) I want to beat the game! Otherwise I love it.
I love both Euclidean lands and skies. Beautiful design with really challenging spatial puzzles. But the last level of skies (39) has a glitch for me! I’ve beaten the final boss twice now and both times, i get all the way to the open door and the game won’t let me walk through it. Help!
The controls for the game are overly complicated. The same touch or gesture can result in at least four different rotations at any point. Then the next time it doesn’t rotate without any obvious reason for it. The result is a game that becomes more about manipulating the controls than manipulating the game world. The still graphics are pretty, but the character movement is one full chunk at a time with no fluidity or connectivity between motions. As a result the game is more like watching segments of time than a fluid passage. Overall the game has promise, but it needs polish and refinement to make it engaging to play.
Not only a wonderfully fun game, but it’s absolutely beautiful too! A pleasure to play, and a great puzzle experience. Saw something online that the designer quit his full-time job to finish making this game, and I’m so glad he did!
The off-centered axis is very unintuitive and frustrating. Maybe that is part of the appeal for some people, an extra challenge. But for me I much more enjoyed the previous game Euclidean Lands with its intuitive rotation. If you are undecided between the two, I recommend it instead. But overall this is still a very well crafted game.
Just love the imagination that went into the level designs. Every bit as challenging as Euclidian Lands. Brilliant! A note to the devs: Please make this a trilogy. I’d love to buy “Euclidian Seas”
The graphics are well done, and the AR mode is neat. But the controls are incredibly frustrating. It’s almost totally a guessing game as to what blocks will rotate, and in which direction. This makes solving a puzzle very unrewarding, since it feels like I just got there by chance.
Nice aesthetic, but the controls are way too janky and complicated, the design isn’t intuitive at all, and I’m not a fan of how the character jump cuts to each block rather than walking with a full animation. Everything I enjoyed about this game was done better in Monument Valley.
The puzzles are neat enough and the music is chill. But the sound effects are intrusive and clash with the calm atmosphere that the game hints. Also the animation of the character lacks flow and all together makes the game feel like the rip-off it is.
Difficult to get to move predictably. Potential to become an interesting, pretty, and fun puzzler, like the Monument Valley games. But I keep putting it down, annoyed at the block controls and camera angles.
I’ve experienced several instances of random crashing but have always been able to relaunch and play the crashed level to completion. Not this time. The level crashes while initializing. iPad Air. 1st ed.
I really wish I didn’t buy this game. 39 levels that feel nearly identical. Disappointing end to the game. It would be good if it was free, but as a paid game, it under delivers so hard. One of my biggest regrets in app purchases to date.
I regret purchasing this. It’s trying to be like Monument Valley, but doesn’t capture the same fun or gameplay. It’s very awkward to rotate the different views. I don’t recommend it.
Surprised at how poorly it performs on a XS Max. Controls are not good for the iPhone screen. Maybe it’s better for iPad. It’s very pretty though and the AR is neat for 5 minutes or so.
The gameplay is jerky The controls aren’t intuitive. The difficulty comes not from dynamics but instead from overcoming bad design. It is gorgeous. I wish I had the opp to play this for free and avoid it.
The successor to the highly acclaimed Editors’ Choice-winning game Euclidean Lands is here! Euclidean Skies combines marvellous architecture and turn-based movements to create a beautiful world with mind-bending puzzles. The game’s focus is on shifting and rotating, challenging you to think about the breathtaking structures from multiple viewpoints at once. When using the spectacular AR* mode, fantastic castles will float in your living room, right in front of you. Twist and turn the architecture to outmaneuver enemies and guide the heroine to the exits of 40 elegant levels. Designed for all ages, Euclidean Skies evokes the feelings of a physical toy, where the joy lies in the act of play. While it’s possible to play the game with efficiency in mind, playing around with different shapes and forms, without the pressure of solving a level, can be truly satisfying too. Features: ● 40 hand-crafted levels with mind-bending puzzles ● Fierce boss fights ● Beautiful AR mode ● Special achievements for ambitious players ● Skip-a-level option for impatient players ● iCloud sync across all your devices *The augmented reality mode can be switched on and off, at any point, without interrupting the user experience.