Gameplay is interesting, though the first puzzle is figuring out the rules (and I still have no idea how the scoring works—or even how to track the scores I’ve achieved). But it is designed to force you to play in vertical orientation despite a horizontal layout—with huge expanses of wasted space top and bottom, while the text—including the target numbers—is compressed too small to read. Other design details show subtle attention to detail (except the bg color appears to have been chosen to replicate a leaky dark lcd screen, which is actually a bit disorienting on a non-lcd device) but the layout is a stubborn hot mess. In addition, the slider buttons are quite sensitive and so far I’ve ruined at least three games when a button registered two clicks instead of one—a brief lockout of a second or so after one press would prevent these errors.
I really love this game for its design, sound and play style. It has combines two very unique styles with sliding blocks and combining same colored blocks in order to complete tasks. Overall I’m very impressed, I don’t regret buying this it’s a game that I can pickup for hours and still enjoy playing. There’s only one downside I’ve seen so far. As myself I cannot see as well and find it had on the iPhone 7+ to read how many I’m blocks i’m suppose to combine in order to complete a task. I wish in the future you could add an adjustment to the display size to increase the text size. (This was a struggle when playing through the instructions as well).
I’ve played for years. I play often, daily. I can never “win” because there’s always a new layer. I complete 51 requests (tasks) but when do I get to a plateau? I’ve learned much about strategies to use, like building long strings as much as possible, like blowing up the unwanted colors in order to potentially refill tiles with desired colors, like blasting the requests down when there aren’t enough tiles to complete a request. But when do I reach a new level? Is it only when I pass my personal high score? It’s like playing Solitaire but you can never “win” no matter how good you lay those cards.
I love this developer’s Subpar Pool game, so I bought twofold too. What a great game! For a great price too with no ads or IAP. It’s also a small file size and good on battery, and it’s recently been updated. The tutorial is informative, everything runs smooth as butter, the design is gorgeous. And it saves progress at all times, so you can play in bits as you have time. This is the perfect game for the casual gamer who wants a challenge that is fun and not frustrating. You do need to strategize and plan your moves, there is a scaling difficulty, and luck is involved too, which I like better than games that rely on strategy only. I think most gamers whoever they are would like this game. It’s so well done. Thank you developer for doing unique games so well, and monetizing so fairly too with none of the typical gimmicks so many games use. I highly recommend this game and others by this developer.
It's difficult to get the hang of this game, considering the beginning tutorial is super long and almost makes you more confused, but rest assured with enough patience you'll catch on after a while. It's a fun, challenging puzzle game that really requires you to actually *gasp* use your brain. There's definitely room for growth and improvement-but I'm sure that will come with time. My top request is to have something that recognizes when there are no moves possible. This doesn't happen very often but it drives me crazy when it does! But, overall, really great puzzle game.
I loved this game- it's addictive, clever, not too tough to learn but tricky to get good at. It's the perfect thing to play in all the moments I want a fun distraction that's not all-consuming. Unfortunately, when it comes to my phone's battery life, this game was indeed all-consuming! It ate up battery faster than anything else I've downloaded, but was so addictive I kept playing anyway. 😜 I finally removed it to avoid temptation. Maybe I'll try again whenever I replace this iPhone 6 with something newer.
I like this game a lot. It looks simple and maybe even boring in the screenshots and video, but it's not. There's no time limit so you have plenty of time to think, but the turn limits keep the stakes high. The only thing that bugs me is that you have to drag a path through the blocks to clear them. It's pointless given the way the game works. It's a bit satisfying to draw the path, but once I get going, I'd rather just tap the clearable blocks. That's an extremely minor complaint though. The game is well worth the price.
The game is addicting enough once you get the hang of it, but there are some things left unexplained. Sometimes you move a row and a request is automatically cleared. Or, what's with the blocks on the bottom? You can store extras to bail you out later? How many extras do you have to clear to get the extra block? It's fun, though! There are still just things that happen in the game and I don't know why or where they came from.
...It takes a while to try to figure the game out because the instructions are cryptic. The way scoring works as a mystery even after playing many times. The way the scoring works in reality does not match what the instructions indicate. ...The algorithm which determines what colors new tiles will be is the major flaw. It allows the board to be almost completely filled with the same color of tiles, at which point you can made any progress so “die” soon. ...So at first the game is addicting and quite interesting to figure out, but it soon becomes very frustrating since it has such major flaws.
Twofold is terrible. Just plain terrible. It feels like the developers were simply determined to come up with a new take on the match three genre, without much consideration for what the end product was. Match three games should possess a sort of meditative quality. The visuals and audio are fantastic, exactly what you would expect from the studio. The controls are extremely slow and clunky, which combined with the fact that the game is timed, makes for a very frustrating experience. The game utilizes a point system, where each additional tile doubles the points earned. 1 tile cleared is worth 2 points, 2 tiles are worth 4 points, 3 tiles earns you 8 points- and so on. Tiles must be cleared in a line. Look, I could get into this, but all that you really needs to know is that the point system ends up feeling pointlessly convoluted. In the end you have a weird and rather disappointing sophomore effort from the developers of rymdkapsel.
I was kind of hesitant on purchasing because I wasn’t sure if I was going to like it but I finally decided to buy it and I like it I don’t regret my purchase But on my iPhone I feel that the numbers to the recipe are WAY too Small I can barely see them unless I get really close to the screen Please Please consider increasing the font size on the recipe numbers at least on iPhones because on my ipad it looks great
I think this game is a great concept. It's beautifully made with great visuals and fun sounds. I love puzzle games like this that make you think. But as others have pointed out, you always reach a point where the puzzle is unsolvable. They need to make it so that the request orders are always possible as long as you fill the orders and make moves in the right order. It's frustrating for the game to end with an impossible puzzle.
I love the soundtrack and the challenge. This game needs some clarity. I do think that the tutorial was clear, but unfortunately it is incomplete. 1. What do the boxes on the bottom signify? Why do they sometimes fill and not other times? 2. Why do I only sometimes lose lives when I shift columns? 3. What is the overall point of the game? To gain levels? To unlock specific challenges? 4. On the requests: sometimes when I clear the number of yellow, the red number will also change (other colors too). Why? The operant word here is "sometimes." It's quite frustrating when even after a few weeks of playing I can't decipher what's going on or why. I hope updates address all this and I will keep playing with anticipation.
This games needs a point of success where you actually win each level. Where it says “great!”, and then starts the next board. It needs thousands of boards and a path to follow each time you finish the board. So toy can feel like you are winning something. The way it is set up now you never actually win. That said, you have the bleeps and blurps and it gas the potential to be very addictive, but you need a way to feel like you are constantly winning as often as possible Good luck to the creators of this game! You are so close!
👍🏾👍🏾 This is an amazing game! You know how you'll right a review for points or FREE coins?! Well I'm writing this review not because of any of those things. This game is truly addictive and you want to play it on your off time or even between time. Great job on capturing attention with it's thought provoking and logical thinking skills to keep on wanting to break your high score!!
I got this app free thanks to Starbucks. It's a good game, but it has a lot of shortcomings. The tutorial does a very poor job of explaining scoring. When you can make a really big play it doesn't seem to reward you in any noticeable way. And there is no explanation of how those extra pieces at the bottom of the play field work. The other big complaint is the game always ends because you are set up to fail in that you are eventually given requests that are impossible to complete.
I enjoy playing this game because it's pretty, but I have absolutely no idea what I am doing and what is happening. I went through the instructions mode twice and I still dont get it. I think I'm clearing 16, but more gets cleared up top and then something gets added or subtracted and I don't know why and it's not always consistent. I understand the mechanics, but the instructions are not clear. Is there a priority order to the requests up top? Maybe a native English speaker would re-write better instructions.
Although I found the gameplay interesting, with a tutorial that quits halfway through explaining the gameplay mechanics and gameplay mechanics that seem to encourage getting stuck by turning the board mostly one color with no real way out, I’ll give it a half recommendation. But relying on RNG for this much of a game always leaves me with the impression that the developer can’t be bothered to think past the halfway point of their game before they start coding.
Great game. Makes you think. But... Once you get the hang of the game it keeps stopping you when you do stuff and gives you hints. This gets annoying. I know Ido t have to clear the whole thing in a sequence. I like to challenge myself. Please update this and give me the ability to turn off hints.
The game is fun, but there is no direction for the bottom, stored colors. How do I choose only one box when I have more than one box filled? How do I rotate the multiple stored boxes I want to use. Also, half of the game is simply luck as you will get a request for a bunch of one color and only have a few, spreadout blocks of that color to use.
I feel like every time I play I realize something.... The instructions aren't great- they don't explain the color bars at the bottom. I would like to read instructions vs just playing the into. I really enjoy it now that I kinda get the game. The music is really chill too.
Reinstalled this after forgetting about a while ago. Hasn’t been updated in two years though. Clearly has some bugs. No matter how I played, within minutes of each game, had no moves available and had to restart each time. Not worth it when there are so many other similar apps out there. Save your time and money.
Charming design and sounds, fun, but short-lived—as others have said the “requests” you must solve aren’t always solve-able due to a lack of tiles, or how the tiles are arranged. I’m not sure if this was an intended mechanic, but you feel punished for clearing requests faster than the allotted turns. Eventually, incoming requests are game-ending without sufficient anticipation or setup of the board by using all turns given.
Love the game, and big props for getting the app size so low. The UI elements and text should really be increased in size though. It’s difficult to read and see without squinting.
This game is beautifully designed but rapidly scales from challenging to play to almost impossible. Almost invariably by the time I hit the fifth wave (requests 13 & up) I've run out of one of colors that I need to satisfy the requests. The tutorial does a terrible job of letting you know that you can utilize extra color bars you accumulate to shape the board. The concept is a little too convoluted, and the developers need to either flush this concept or reboot it dramatically. Visuals aside, the music sounds recycled from the game "Tiny Wings". The sound effects are similarly irritating. I got this for free through the Starbucks app, & I'm glad I didn't pay for it.
What kind of a puzzle game gives you impossible puzzles. It will do something like throw a 32 yellow point request when you have 4 yellow blocks total on the screen. I really liked rymdkapsel (tho the AI could use some work) but this game is definitely not worth it.
Game has very little replay ability. Instructions are awful and eventually you will be tasked with an order that can't be filled. Played maybe 50 times while at an airport. I'm glad I got it for free from Starbucks, makes it easier to delete off my phone.
This app seriously drains your battery. If you have it installed, take a look at the battery usage indicator in the settings menu. I had to delete it and my phone is charging properly now.
Fun once you figure it out (assuming you can) but the board becomes un-winnable when the game requests recipes that cannot be completed based on colors on the board.
Great game, super original, but lacks some gameplay logic. There are occasions where it is literally impossible to beat a level, I.e. Not enough pieces/spaces to meet the requirement. Nonetheless really fun.
Downloaded this with the Starbucks free Pick of the Week. There's no tutorial, like most other games or puzzles. Other reviews indicate there is one, but as of April 29th, there isn't. Deleting this one.
Most iPads are used in landscape mode because cases are designed this way or because of the native keyboard support. Portrait mode only makes it difficult to use this game.
Was an app given by Starbucks, there were no instructions. I have no clue on what to do, all I know is the little guy is referring to 16. That's all and nothing more.
From the creator of rymdkapsel comes a puzzler you've never seen before. twofold inc. is a humble puzzle game with stunning looks and mesmerizing mechanics. Scroll the playfield to unravel the tiles, then make a path to clear them away. The minimalist visuals hide a depth that will keep challenging and surprising as you master it. * Endless challenges * Two game modes, Standard and Master * A wonderful acoustic soundtrack